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2023
C++, C#, Lua, Proprietary Scripting Language, Proprietary Engine
Developed by Treyarch and Raven, Black Ops 6 is a spy action thriller set in the early 90s, a period of transition and upheaval in global politics, characterized by the end of the Cold War and the rise of the United States as a single superpower. With a mind-bending narrative, and unbound by the rules of engagement, this is signature Black Ops.
2024
C#, Unity, NUnit
A cozy sci-fi farming, cooking, and automation game designed with opt-in complexity and modular gameplay architecture.
2021-current
C#, Typescript, Unity, ThreeJS, React, Postgres, Docker
An application that maps data to 3D visualizations that can be viewed in VR.
2023
C#, Unity, Unreal Engine 5 (C++ + Blueprint)
A highly modular tower defense game emphasizing player customization, advanced targeting systems, and scalable, designer-friendly architecture. Developed first in Unity and later partially prototyped in Unreal Engine 5 to explore next-gen modular gameplay frameworks.
2020
C#, Unity
A simple ecosystem simulator where the goal is to find the right balance between predators and prey. Creatures have genes that mutate and are passed on to offspring.
2024
Python, Tkinter, Flask, RDF
A game based on Risk, where players interact with the game by writing scripts that take turns executing. Features script sandboxing and WIP flask API for agnostic clients.
2020
C++
A modular C++ 2D game engine developed from scratch to support custom rendering, input, and gameplay systems. Includes two gameplay demos (Snake and Shooter) and abstract backend design for future portability.
2024
C#, Unity
A Suika game clone with some QOL enhancements, play advocacy features, and some alternate physics pack with an audio experience.
2020
C#, Unity
Educational Math game based on Missle Command/Space Invaders where you shoot down enemy ships by solving math problems.
2020
C#, Unity
A zelda clone made to study the effects of having clear proximal goals and step-by-step instructions on player enjoyment and flow theory. Features data collection, dynamic difficulty adjustment based on player performance and AI state machines.
2021
C#, Unity
A simple feeding frenzy clone where you play as a fish eating smaller fish to grow larger. Features an upgrade system ad integration with watch rewards (Not featured in demo). Briefly available on the google play store.
2021
C#, Unity
A simple simon says game. Features ad integration (Not featured in demo). Briefly available on the google play store.

2024
Javascript, Typescript, CSS, HTML, Gatsby, React
A portfolio website showcasing my projects and skills.
2021
C#, Unity, Arduino
An experiment to see if I could get Unity to communicate with an Arduino and vice versa.
Software Engineer and Marine Corps Veteran leveraging 7 years of experience in designing and developing robust software solutions, specializing in 3D data visualization, game development, and automation. Adept at leveraging languages such as Python, C++, and C# to build scalable applications and enhance user experiences. Proven track record of optimizing performance and ensuring high-quality code through rigorous testing and efficient data management. Strong collaborator with a history of successfully leading interdisciplinary teams and mentoring peers. Committed to driving innovation and improving processes through continuous learning and adaptation.
I have a Bachelor of Science in Computer Science with a concentration in Computer Game Technology from Bradley University.
Some topics I've learned were:
I've also learned a lot on my own. I've learned how to use a variety of programming languages, tools, and technologies. I've also learned how to use a variety of software development methodologies and practices.
Some topics I've learned were: